A lot of people struggle with this map because there are quite a few tight gaps to squeeze through. This can make things more difficult when looping, but you can make things easier by keeping a little ahead of the pack at all times.
Of course if you do get blocked off it will most likely be whilst going through the tight squeezes. If this happens just back-up into an open area, then go round the zombies when you have the space to do so. If this fails and you do get stuck, simply use the weapons I talked about earlier to free yourself.
The only other way you’d really get stuck while looping on this map is by not looking where you’re going i.e. walking backwards while shooting and getting stuck on something. There are a lot of things you can get stuck on in this map, so just be careful of where you’re walking and you’ll be fine. It’s worth mentioning however, once you’re experienced at this map and have gotten to know the layout, walking backwards and shooting underneath the stairs is both easy and effective.
If you’re a beginner at zombies, you’ll most likely dash for any powerup drop as soon as you see it no matter what it is. Most of us did the same thing when we first started, but you soon learn that there’s a right and wrong time to collect a particular drop:
You can generally take Max Ammo at any time and it wouldn’t hurt your situation. A few people say that not picking up drops will lead to more powerups being dropped later on. However there is no proof of this what-so-ever and upon trying not picking up any powerups. So if a Max Ammo is dropped at any time, throw all the Monkey Bombs you have, freeze all the zombies with the Winter’s and make sure all weapons are reloaded before collecting the Max Ammo. The reason for doing this to take out zombies and get points before topping up your ammo, so you don’t have to use it on the same group of zombies afterwards.
Double points are another drop. There’s never a time when it’d be a negative thing to make more points. If you just took out a large amount of zombies then there will be some spawning in – do one loop of the area before collecting the drop, this will allow time for the zombies to spawn in so you can start shooting them and making use of the double points as soon as you’ve collected it.
Do not collect Insta-kill if you’re trying to get a crawler at the end of the round, as a grenade will obviously kill them rather than making them crawl. If one of these drops get it straight away if you can. If there are zombies spawning in at that moment, you can kill any zombies you pass by knifing them. If you used the Bowie Knife in the early rounds like we discussed, you’ll be practiced at this.
In the early rounds, completely avoid Nuke during rounds. Only get them at the very end of the round as you’ll get an extra 400 points for nothing. The reason we don’t get them during rounds however, is because it’s not good for point-building which is really important to do in the early stages so you can set yourself up for a good game as early as possible. Once you have all the weapons mentioned above, all the perks and you generally no longer need the extra points, start taking the Nukes. As we just pointed out if you no longer need points, then you’ll want to start saving ammo where possible, and getting Nukes is a great way to do so.
On this particular map, avoid getting Carpenter at any time. The reason for this is, fixing all the windows on the lower floor can cause problems as you do your loop. Zombies will pile up at each window and jump through at the same time, and if you’re unlucky enough to be approaching a window at a tight spot on the map and a few zombies jump out of the window in front of you at the same time, you’re likely to get blocked off.
Try to avoid getting Death Machine when gathering the zombies up, and when you do get it let about 10 seconds go past before you start using it. The reason for this is that you can’t sprint with the death machine, which on this map can spell disaster. This isn’t really a problem during the early rounds as you can just mow-down any zombies that block you off in less than a second.
Be aware that when these powerups drop they stay around for roughly 25 seconds. You’ll be able to hear when they drop, so knowing how long they stay around for is useful if you’re strategically delaying getting them.
If a Nuke, Insta-kill or Death Machine drops at the end of a round that could be just before a Pentagon Thief round leave the drop there. If it is the thief, try and collect the drop just as the thief appears and use it to your advantage. Even if you have the Death Machine in hand and don’t kill the thieve with it, the thief will take the Death Machine and you’ll still be left with all of your weapons.
ill take the Death Machine and you’ll still be left with all of your weapons.” style=”color: rgb(51, 51, 51); font-family: arial, sans-serif; font-size: 16px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: rgb(245, 245, 245); “>Même si vous avez la machine de mort dans la main et ne pas tuer le voleur avec lui, le voleur va prendre la machine de mort et vous aurez toujours se retrouver avec toutes vos armes.