Solutions to lag in Minecraft

The simplest solution is to set your video settings as below. Set your Graphics to Fast, Smooth lighting to OFF, 3danaglyph to OFF, Performance to MAX FPS / BALANCED, Advanced openGL to OFF and GUI Scale to auto. You set the Render distance as normal. Move down if lag continues.

 

If you have a mod that adds mobs to the game, generates the land differently, or changes game mechanics, it is probably the reason. The solution here is to get rid of some mods, which will usually help.

 

If the above does not work, close other programs running in the background.

 

If the above does not work, download optimine+optifog. Or Upgrade your PC/MAC. It may be because your PC/MAC cannot handle the game.

Article source: http://www.gameholds.com

Solutions to Black Screen in Minecraft

There are many situations in which you may get a black screen. Here are the different causes and the possible solutions.

Get a black screen when launching Minecraft. If you installed a mod, you probably missed one needed mod and now it does not work. To fix this, open the Minecraft launcher, press options, and click on force update. Then start the game, and Minecraft will download a fresh copy. Next install the mods correctly.

 

After installing the mods correctly, still get a crash/black screen. Check if you have deleted the META-INF folder inside minecraft.jar when installing. If not, again, force update, install the mods, and delete META-INF found inside the minecraft.jar file.

 

After you have done the above, still get black screens. There are mods that must be installed before others, i.e modloader+audio mod+GUI API. You must first install mod loader, after that audio mod, and only then GUI API, or else it won’t work. Some mods are not compatible with other mods. This in-compatibility may be caused by using the same item ID’s, modding the same .class file, etc… If the X mods you installed do not work with each other, and you followed the instuctions, they are probably in-compatible. You should point out the mod that does not work with the other one to its creator, so he can try and fix it.

burn. In that case, download MCedit and edit the chest+item out of the game.

 

 

If you are still having problems, try opening the Minecraft client. Click on options, “Force Update!” and then “Done”. Log in to the game, and the client will re-download the game files.

dFragment–> nk 60, you can start picking the Battlemaster Gear Bags from the Warzone and Ilum PvP dailies/weeklies and repeat the above process except with Champion Commendations and Battlemaster Unassembled pieces.

 

Solutions to crashes in Minecraft

First, make sure all your drivers are up to date, for keyboards and USB to GFX cards and Sound cards.

 

One of the common solutions is to lower Render Distance. Set your render distance one lower than it is already. This fixed all my crashes and it does not matter how good your machine is.

 

Another common solution is to do a clean install. First, back up your saves. Make sure you can view hidden files. Copy the Saves folder to your desktop. You may also want to back up texture packs. Now delete everything else in the .Minecraft folder. Launch Minecraft and let it download all the files. Now put your Saves folder back in your .minecraft folder. You have just done a clean install and kept your saves.

 

If you get a crash when playing minecraft and open a chest, there are two possible solutions. If you had mods that add items to the game, this probably is the cause. You have an item in the chest that does not exist in the game. you cannot open the chest until you re-install the mod. If the chest is not near wood, what I usually do, is put lava over the chest, and destroys the chest. The game will crash, but when you get back into the game, the chest and the item will be gone. Back up your world before doing this, since there is a very small chance the item will not burn. In that case, download MCedit and edit the chest+item out of the game.

 

If you are still having problems, try opening the Minecraft client. Click on options, “Force Update!” and then “Done”. Log in to the game, and the client will re-download the game files.

dFragment–> nk 60, you can start picking the Battlemaster Gear Bags from the Warzone and Ilum PvP dailies/weeklies and repeat the above process except with Champion Commendations and Battlemaster Unassembled pieces.

 

How to Save Yourself from the Jaws of Defeat

A lot of people struggle with this map because there are quite a few tight gaps to squeeze through. This can make things more difficult when looping, but you can make things easier by keeping a little ahead of the pack at all times.

 

Of course if you do get blocked off it will most likely be whilst going through the tight squeezes. If this happens just back-up into an open area, then go round the zombies when you have the space to do so. If this fails and you do get stuck, simply use the weapons I talked about earlier to free yourself.

 

The only other way you’d really get stuck while looping on this map is by not looking where you’re going i.e. walking backwards while shooting and getting stuck on something. There are a lot of things you can get stuck on in this map, so just be careful of where you’re walking and you’ll be fine. It’s worth mentioning however, once you’re experienced at this map and have gotten to know the layout, walking backwards and shooting underneath the stairs is both easy and effective.

 

If you’re a beginner at zombies, you’ll most likely dash for any powerup drop as soon as you see it no matter what it is. Most of us did the same thing when we first started, but you soon learn that there’s a right and wrong time to collect a particular drop:

 

You can generally take Max Ammo at any time and it wouldn’t hurt your situation. A few people say that not picking up drops will lead to more powerups being dropped later on. However there is no proof of this what-so-ever and upon trying not picking up any powerups. So if a Max Ammo is dropped at any time, throw all the Monkey Bombs you have, freeze all the zombies with the Winter’s and make sure all weapons are reloaded before collecting the Max Ammo. The reason for doing this to take out zombies and get points before topping up your ammo, so you don’t have to use it on the same group of zombies afterwards.

 

Double points are another drop. There’s never a time when it’d be a negative thing to make more points. If you just took out a large amount of zombies then there will be some spawning in – do one loop of the area before collecting the drop, this will allow time for the zombies to spawn in so you can start shooting them and making use of the double points as soon as you’ve collected it.

 

Do not collect Insta-kill if you’re trying to get a crawler at the end of the round, as a grenade will obviously kill them rather than making them crawl. If one of these drops get it straight away if you can. If there are zombies spawning in at that moment, you can kill any zombies you pass by knifing them. If you used the Bowie Knife in the early rounds like we discussed, you’ll be practiced at this.

 

In the early rounds, completely avoid Nuke during rounds. Only get them at the very end of the round as you’ll get an extra 400 points for nothing. The reason we don’t get them during rounds however, is because it’s not good for point-building which is really important to do in the early stages so you can set yourself up for a good game as early as possible. Once you have all the weapons mentioned above, all the perks and you generally no longer need the extra points, start taking the Nukes. As we just pointed out if you no longer need points, then you’ll want to start saving ammo where possible, and getting Nukes is a great way to do so.

 

On this particular map, avoid getting Carpenter at any time. The reason for this is, fixing all the windows on the lower floor can cause problems as you do your loop. Zombies will pile up at each window and jump through at the same time, and if you’re unlucky enough to be approaching a window at a tight spot on the map and a few zombies jump out of the window in front of you at the same time, you’re likely to get blocked off.

 

Try to avoid getting Death Machine when gathering the zombies up, and when you do get it let about 10 seconds go past before you start using it. The reason for this is that you can’t sprint with the death machine, which on this map can spell disaster. This isn’t really a problem during the early rounds as you can just mow-down any zombies that block you off in less than a second.

 

Be aware that when these powerups drop they stay around for roughly 25 seconds. You’ll be able to hear when they drop, so knowing how long they stay around for is useful if you’re strategically delaying getting them.

 

If a Nuke, Insta-kill or Death Machine drops at the end of a round that could be just before a Pentagon Thief round leave the drop there. If it is the thief, try and collect the drop just as the thief appears and use it to your advantage. Even if you have the Death Machine in hand and don’t kill the thieve with it, the thief will take the Death Machine and you’ll still be left with all of your weapons.

ill take the Death Machine and you’ll still be left with all of your weapons.” style=”color: rgb(51, 51, 51); font-family: arial, sans-serif; font-size: 16px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: rgb(245, 245, 245); “>Même si vous avez la machine de mort dans la main et ne pas tuer le voleur avec lui, le voleur va prendre la machine de mort et vous aurez toujours se retrouver avec toutes vos armes.

Nukes vs. Boosts

Try to use your boosts before you start using nukes as nukes are way more valuable. This is especially the key before round 40 because nukes can really save you on that round. This especially applies to anyone with furious feet because you get 3 per round. Definitely don’t panic and use a nuke and a boost simultaneously.

 

Water Barrels or trash cans are pretty much the best pick up you can get that’s not a gun. Usually you would want the furious feet person to pick this up, as he comes into contact with more zombies and is very helpful to him or her. If there isn’t furious feet, then have the host pick these up, all the pick-ups are more effective for the host.

 

Furious Feet makes you run as fast as the furious feet fortune for like 10 seconds. This short burst of speed can save the user’s life, so if your fate is furious feet then don’t be a dick and pick up these feet. It’s not like you run extra extra fast, which would be nice.

 

Wunderwaffe Balls can be extremely helpful in the later rounds. It is a one-hit kill on any level and normally strings about 10 kills together from one ball. Same as the trash cans, you want the furious feet to get these, although it is not as important for him or her to have these than the trash cans.

 

Teddy bears are good on the early rounds, but later they don’t work well at all. Eventually the zombies just stand still and repeatedly swipe that same spot so they can catch you off guard and kill you. It has also happened many times where zombies seem to hit me from the edge of the teddy bear which doesn’t make any sense. They are very glitch. Many times people have been killed for the sole reason that they picked up a teddy bear.

 

When a chicken appears, let anyone but the foot guy get it. A furious foot doesn’t keep it as long as fortune or friendship and when firepower gets it he has two death machines. These can be really helpful in the later rounds due to doubled firepower.

 

Whoever picks these up gets the points and the kills that come from these. They are semi-helpful but can be annoying at times. Autoturrets aren’t affected by fates so anyone can go for these. These aren’t worth dying to get either, so don’t stress out if you can’t get to it.

 

Monkey Bombs are very helpful; they work exactly the same as they do on regular zombies. They attract zombies but not dogs. If a person picks up a monkey, do not shoot at the zombies on the monkey. Kills that are made by a monkey get double the points as normal. So if you have times 9 and you get a monkey, all the kills from that monkey will get times 18. This has been tested and validated. The double points can really come in handy.

The Quickest Strategy to Getting to Level 20: After 25 round

After 25, 2 players run laps together, collecting at the front of the stage before walking the lap, dodging anything in front.

 

2 players circle the stage clockwise, beginning at M16, then by the back wall where the box is and then along the front back to M16. Both turn round and aim for heads from this point…upgraded M16 is not a bad idea in this situation, up to round 30 you will earn back around 7k to offset the cost of ammo.

 

Communication is the key, the lap players need to come out of the dressing room at the same time the stage players arrive at it from their circle.

 

After round 30 we start using traps or Thunder to kill them. Thunder player now comes to the stage and if you are able to do it have 3 players by M16, killing everything coming out of that window and any coming from the back wall. The thunder player needs to get a tight group of zombies by the set of stairs away from the teleported. Practice is the key to this. Once you have the entire group 1 Thunder will take care of them. Do this 4 times a round, boom 100 – 140 zombies dead.

 

The M16 group can shoot into them but only above head height, killing a gas zombie can screw up the circling player. When using a trap we circle in the same way but then either go through the dressing room and turn on the trap or out through the lobby.

 

If you get a tight enough groups the trap will kill them all within seconds, allowing you to walk back through it with Juggs just as they start spawning again. Teleported can also be used in the same way. You can also use the circling as a group and then using the traps but it’s hard to get a team of 4 through the lap after round 30.

 

Ray guns are point stealers, only use maybe between 25 and 35 for the 3 players at the M16 corner to help them handle the zombies that come their way. If you run out of ammo on your point scorer just get another one. MP40, M16, doesn’t matter. Past 30 it takes too much effort to kill them anyway. You are purely getting points for traps.

 

Rinse and repeat until you are bored.

 

The Quickest Strategy to Getting to Level 20: Round 15-20

From 15 to 20 keep to the same positions, you can still do the job with an MP40 only if you wish. If you are the lobby player and run out of ammo collect all zombies and head towards the MP40.

Communicate with the lobby player and the goal is to bring your zombies together and then run them to the dressing room, before unleashing into them. Two players should be able to stay far enough away from the stage runners that the zombies don’t get confused and split.

From rounds 21 to 25, an MP40 will not cut it if you plan on staying in the same positions. This is especially true for the lobby player.

The MP40 room player can obviously continue to use this, and it will be insane amount of points.
The stage runners can have an upgraded M16 as the ammo is readily available. They can also use a Ray Gun for easy kills or an RPK or HK for lots of points. This is the same for the lobby player. The ray gun/HK/RPK should last a couple of rounds before needing to be upgraded once out of ammo.

The Quickest Strategy to Getting to Level 20: Round 11 – 15

At the Round 11 – 15, stay in same positions, but you will need to start collecting the zombies and then firing at head height into lines of them. You can still shoot about 8 MP40 bullets and then 1 knife, but past round 13 it’s easy to get bogged down.

In the lobby you can circle around the link pad, or use the stairs if it gets too busy. Walk slowly around the stairs though, you don’t want them meeting you going down the other side. In the MP40 room just circle the stairs, it takes some getting used to but it’s generally the quietest area in my experience, you should be able to find the way. On the stage just circle the back part as a team, once at M16 corner unload into the nice straight line coming at you.

At the round 12 or so leave a gas zombie and start hitting the box. It’s down to personal preference what you now get. In theory an MP40 into a crowd and all zombies killed with a headshot will gain you more points but who is able to get all headshots? Always ensure that you keep at minimum 5000 points, this will ensure you can get Juggs back and have some points to spare.

Everyone eventually wants a point scorer and a get you out of trouble gun. If you are confident in your team 2 players don’t necessarily need the get out of trouble gun. Points scorers are MP40, M16, Commando, Galil, HK and for the first 18 rounds PAPed Ballistic Knife. Python gets a honorable mention as between round 12 and 18 1 python shot and then 1 Bowie will down them. Get you out trouble guns are Ray, Thunder and PAPed crossbow, in the first 20 rounds these will save you from bad situations.

Juggs is number 1, then Quick Revive for the players without a Ballistic knife. Speedy cola is a bonus rather than a necessity. Double tap is good if you can aim well and don’t spray. It’s essential for an HK as it reduces the recoil and the fire rate is very slow on that gun.

The Quickest Strategy to Getting to Level 20: The First 10 Rounds

This strategy is for those who know how to play but haven’t got a consistent strategy to follow and find themselves dying around level 18 to 25. This gives you massive amounts of points and allows box or trap whoring at later levels. It’s also the quickest way of getting to level 20, and there aren’t many methods which get you to 30 much quicker.

By having huge amounts of points when you run out of ammo on any gun you can just hit the box until you get it back. For the Thunder this is essential.

This strategy will work for 2, 3 or 4 players with slight tweaking. It’s easiest in my opinion with 3 but 2 players will certainly be quicker. The main goal is to maximize points in the first 20 rounds whilst clearing them as quickly as possible.

From 31 and up it depends on how far you want to go and how long you are prepared to take to get there. Using this method you will gain enough points in the first 30 rounds to easily get to 40 without firing a single bullet and just using your points to set traps if you wish.

At the first 10 rounds, avoid instakill and nukes if you can, it’s unlikely if you use the stabbing only method however. Use firesales to hit up the closest box to you, in the first 10 rounds you can get away with this more as the Bowie is one hit kill. Use all your bullets round 1 and 2, you don’t want to get max ammo and then have lost the 40 bullets you start with, that’s 1600 points between the team, and the first and second door.

At the Round 1, shoot all zombies 6 times, and then stab. Rebuild the windows whilst they are attacking them 4 times, and then let the last zombie completely tear them down. At the Round 2, shoot them 8 times each, and stab them once they are out of the window. Hope for a max ammo.

At the Round 3 and 4, shoot all zombies 8 times, and then stab till they die. You should be able to keep them behind the barriers, don’t let them out as a nuke will destroy your points. Even if you run out of bullets you should be able to stab them all before they break down the barriers, just keep repairing them. That’s 150 points for round 3 zombies, 160 for round 4. If you let them out and are lucky you may get a *2 but you are also as likely to get a nuke or insta kill, both of which rob you of points.

At the Round 5, get to MP40, all get it and leave the stakeout, you don’t need it and it’s a waste of money. 1 person returns to lobby, 1 person in the portrait room and 2 at the bottom of both staircases in the MP40 room. 4 MP40 and 1 knife, if there are too many zombies’ headshots. The lobby person will get the most points. They will open the next 2 doors. Open the doors to the stage and as soon as everyone has 3000 points turn the power on and get a Bowie knife each. You can sometimes do this by the end of round 5, but it’s more likely to be 6 or 7, depending on dogs.

At the Round 6, if 5 wasn’t this is likely to be dogs. 2 people in lobby, 2 in MP40 room. Move around, don’t be cornered. A tip on dogs as you see them spawn, get your crosshairs near them and then alternate ADS and firing bullets quickly, the auto aim will tear them apart in 5 or 6 bullets max. The first dog round is the hardest in my opinion, after this it’s literally a free round and can be used to collect perks, or hit the box.

At the Round 7, you should have the Bowie now, 1 person in lobby, 2 on stage and 1 in the MP40 room. You should be able to shoot a clip into the early zombies, and then Bowie knife. Once you have 2500, get Juggs! In the Round 8, same positions, with juggs and Bowie its cake until next dogs. Dogs will come round 10 or 11, just unleash a pistol clip into them and then use Bowie to finish them, make sure your guns are reloaded before stabbing the last dog.

Once past round 7 don’t bother locking doors, it slows the game down too much and the points just aren’t worth it for the amount of time it takes. If you have free time while waiting for the last zombie to die lock the close ones to the lobby and MP40 room but leave the stage.

Crossbox upgraded or the ThunderGun

The 2 weapons that are ultimately the end goal are the Crossbox upgraded, and the ThunderGun.

Ray Guns are good until level 19, whilst they are still OHK. Past that point they need to be handled carefully otherwise you are leaving crawlers all over the place. They are good for removing a single zombie in your path all the way to 30, but it’s going to start taking lots of shots.
You both want monkeys as well. These are tactical grenades that take 2 seconds to prep and throw but once out every zombie on the map will make a beeline to them. They last about 10 seconds but during this time you are completely safe.

You want the Thunder or Crossbox gun as your first or 2nd, you don’t want any chance of losing it if you have picked up Mule Kick. If you get a Ray Gun take it and then get Mule Kick. For the 3rd gun buy an MP40. If you struggle with the Ray Gun or its past level 20 just have 2 guns, MP40 and Thunder or Crossbow.

The Thunder gun is always OHK on any zombie close enough to the initial blast. Even if they are not killed they are thrown out of the way. The crossbow upgraded acts bait to the zombies. The fired bolt will be chased by any zombies nearby, before it explodes after 3 seconds or so.

When you are running the loop on higher levels, someone needs to always be watching the front with either of these guns out and ready to use. With this setup you are good to go forever, it will just take lots of time!